I'm using Channel as a base for my ability. The problem with this is they have a fairly large delay in executing, so I can't instantly trigger animations in my system without my ability resetting the animation. Abilities seem to trigger an animation, even if they don't actually have any animation under Animation Names. The reason I'd prefer a string is because I can simply have it be "walk" by default in my system and I won't have to hunt down an index number.ĮDIT2: So there's another issue. (It can show up differently in War3ModelEditor and MDLVis than in the raw data in a text editor) Just using the index can be a bit confusing, because you'd have to know the index and the only way to know the index is to use a program like MDLX Converter to see the raw MDL data of the model, to see the order the anims come in. That animation is a different index on different models. How would I know what to convert a string to? Like, "walk". Under Sequence Manager? Or is it just the number of the sequence in order that they appear? (Like, Stand would be 0 because it's the first animation, attack would be 6, etc)ĮDIT: That was it. Where do I find it? I'm looking at it through War3ModelEditor right now.
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